H1: Gaia, Onrac, and the Waterfall Cavern
Chapter stats: 6 Chests | 4 New Enemies
Fly northeast from the Cardia Islands to the far corner of the world map. Land on the grass near the mountains and enter Gaia. Level 32 to 35 is comfortable for this stretch. This chapter has no boss fights but requires a significant Gil investment -- hold at least 40,000 Gil before spending anything in Gaia's shops.
H2: Gaia Town
Gaia sells the most powerful spells in the game. Level 7 spells cost 30,000 Gil each, Level 8 cost 40,000 Gil each. Only White Wizards and Black Wizards can learn them. Red Wizards can only learn Blizzaga at Level 7.
Priority spells to buy:
- White Magic: Curaja -- heals the full party. The most important spell in the game from here forward
- White Magic: Diaja -- group Dia, excellent in the Sunken Shrine and Chaos Shrine which are full of undead
- Black Magic: Blizzaga -- upgraded Blizzard, the top ice damage spell
- Leave one Level 8 slot open in both White and Black Magic -- better spells come from a later town
Gear worth noting:
- Protect Ring (16,000 Gil) -- blocks instant-death attacks on any class. Worth buying if you skipped it so far
- Ruby Armlet -- solid defense upgrade for mages
Important: You need 40,000 Gil unspent after Gaia shopping for the Bottled Faerie at the Desert Caravan. Budget accordingly before buying spells.
H2: The Desert Caravan
Fly east to the northwest continent and land south of the desert. Walk northwest through the sand to find a small patch of desert beside a forest -- step into the sand to enter the Caravan. Buy the Bottled Faerie for 40,000 Gil.
Return to Gaia. The moment you enter town, the Faerie breaks free and flies to the pond in the northeast corner. Talk to her at the pond and she gives you the Oxyale. This item lets your party breathe underwater and is required to enter the Sunken Shrine.
H2: Onrac
Onrac sits on the same continent as the Caravan, to the northeast. The town sells additional Level 7 spells you may have skipped.
Spells available in Onrac:
- White Magic: Healaga -- heals the entire party. Less powerful than Curaja but usable by Red Wizards as a group heal
- White Magic: NulDeath -- protects against instant-kill attacks. Redundant if you have Protect Rings on everyone
- Black Magic: Saber -- boosts the caster's physical attack power, useful if your Knight or Ninja is also picking up Black Magic spells
- Black Magic: Blind -- reduces enemy accuracy, situationally useful
Fill any remaining open spell slots here before heading to the Waterfall Cavern.
H2: Waterfall Cavern
Leave Onrac and paddle the Canoe west into the river. Follow it north and ride directly into the waterfall to enter the cave.
Enemy notes: Mummies and King Mummy burn to Fire and Dia. Nightmares and Pyrolisks take extra damage from Blizzard. Green Dragon is a rare encounter -- fight it when it appears for the bestiary.
Inside, head as far west as possible then south to the only room. A mixed group of Mummies, Cockatrices, and Pyrolisks guards the entrance. Firaga and Diaga clear them quickly.
Chest locations (6 total):
- Ribbon -- the best accessory in the game. Blocks every status ailment. Equip it on your White Wizard
- Defender -- a powerful sword for your Knight. Can be used as an item in battle to cast Blink, giving your Knight a free evasion buff each fight
- Wizard's Staff -- casts Confuse when used as an item, upgrade over the Mage's Staff
- 13,450 Gil, 6,400 Gil, 5,000 Gil
Talk to the robot at the back of the room. He gives you the Warp Cube, required to enter a dungeon in the next chapter.
Canoe back to Onrac and find the Mermaid on the dock in the southeast corner of town. Show her the Oxyale and she lets you board the submarine to the Sunken Shrine.
Before diving: Stock up on Potions, Cottages, and Gold Needles. The Sunken Shrine is the longest dungeon in the game so far and has no exit until you either cast Teleport or defeat Kraken.
CHAPTER COMPLETE
Collectibles this chapter: 6 Chests | 4 Enemies
Navigation: Previous: Citadel of Trials | Next: Sunken Shrine
RELATED GUIDES
- Waterfall Cavern Chests -- All 6 chests including the Ribbon and Defender
- Classes and Party Builds -- Best spell loadouts after the class change